My Game Dev Portfolio
I was responsible for the entire character TD pipeline from rigging, skinning to animating inside of Unreal Engine.
Creating storyboards for the cinematics and visualizing the key art as well as the trailers and all the marketing material.
The music was made by:
NEXUS brings the chemistry topic “redoxreactions” closer to 9th and 10th grade pupils through a mobile app as well as a board game.
Awards:
- Winner of the “Deutsche Multimediapreis mb21”
- Winner of the "games.kickstart event summer 2023".
The music was made by:
Progressing from an intern to a full-time role at 2Sync GmbH, I contributed to the development and marketing of multiple mixed-reality titles.My Roles:
3D Art Generalist: Designed modular assets specifically tailored for the 2Sync SDK environment.
Trailer Production: Executed rapid end-to-end production (concept to final edit), consistently delivering professional marketing assets within strict 24 - 72 hour turnarounds.
(Click the images to visit the store page and watch the trailers.)
A fast-paced 3D platformer developed in Godot by a team of seven students during the 48-hour Regensburger Game Jam.Game Jam Theme: DIGITAL TWINMy Role: I was responsible for the animation and rigging.Game Description:
SLIDE, JUMP & DODGE OBSTACLES AND USE YOUR MOMENTUM TO GLIDE THROUGH THE NET! HACK YOUR SURROUNDINGS TO USE THE CYBERSPACE TO YOUR ADVANTAGE.


a real-time tactics & action vertical slice developed in Godot by me and 4 other
students within 3 months.I’m responsible for all of the characters & creatures, their animations and the trailer.
From creating appealing characters & creatures to skinning,
rigging and animating them within any envronment.I also plan & storyboard concepts, trailers and cinematics.
From the first sketch to the final edit and post-production fixes - I can do it all!
